BEST RESHADE PREset FF144/4/2024 ![]() ![]() I also strongly advise disabling any driver-based sharpening or sharpening built into the game, since the smart sharpener in these presets is carefully configured to work with the SMAA passes for maximum image quality. After installing it to a game, you will also need to navigate to the folder and create two copies of the file "SMAA.fx", naming them "SMAA2.fx" and "SMAA3.fx" (SMAA3 is only required if you're going to use the three-pass version). I use the two-pass preset on the vast majority of my games.įor these to work, you will need the AstrayFX package in addition to the full default package and the one containing the SMAA shader. TL DR version: both offer roughly the same visual quality, with the three-pass version costing more GPU time but producing less potential anti-aliasing artifacts than the two-pass version (since the detection and application of edge correction had to be made somewhat less specific to fit both in the same pass). The basic concept that I have finalized is to split the jobs of detecting long edges, "everyday" edges and micro-aliasing into separate passes - however, for performance reasons, long edge and "everyday" edge were reasonably compatible to do in a single SMAA run. This comes in either a two-pass or three-pass version. If you're really bothered by the specific look of SMAA anti-aliasing artifacts, and don't want to use TAA, then sorry, you need to look elsewhere. However, the net result is still less prone to artifacts than TAA when it isn't sure it's seeing an edge. Although I have done my best to avoid it happening, you will also see occasional anti-aliasing artifacts (flickers or shimmers in the scene) due to the aggressive nature of the passes. ![]() They will cut into your framerate visibly (I notice a typical drop of around 15-20% in performance, depending on game and situation). WARNING - these are not performance-oriented presets. The final results linked here are the product of literal months spent staring at worst-case scenario scenes and making microscopic adjustments to each pass (thank you No Man's Sky for all your weird curved surfaces and never-quite-aligned camera angles). Since there is no look-behind or look-ahead component to any of these passes, these presets do not cause ghosting. Not satisfied with what FXAA or even basic SMAA could offer, I set about creating a preset of shader passes that can match, and sometimes even out-perform, the image quality level of TAA while operating solely on a frame-by-frame basis. Essentially this means MXAO only is applied when you zoom into characters where the shadows are really meaningful and apparent.Several months ago, I discovered that TAA's ghosting side effect gives me rather bad headaches. I think it strikes a good balance on what SE intended something to look like, and make it more pleasing to look at.Īnother thing I use is MXAO but I set it to only appear to close objects. It's amazing how little contrast change goes a long way into immersion.Įssentially I have an ever slight blue tint but with a bit more overall color and proper light/dark balance. I also have a bit more contrast so the difference between light and dark is tad bit more pronounced. I add some color/saturation but then, to keep color accuracy, fine tune the temperature/tinting. I made my own preset for this reason since a lot of default ones start off too strong. I've found that a lot of presets for gameplay still are too much for me and they just oversaturate or make the game look too "crisp" or overshadowed for regular play. I generally just run a really light one with Colorfulness only just to add a bit of color back into the game. Please read the Big Post for more information.Īlso because of the nature of this sub, spoilers might happen, be prepared. ![]() Exceptions may be considered in cases of extreme controversy. Disagreement shouldn't mean confrontationĨ - No harassment, brigading or witch-hunt will be toleratedĩ - Low effort threads and comments are subject to removalġ0 - Unofficial Audio/Video content longer than 2 minutes needs a text summary in the postġ1 - Spoiler tags are required for content within 2 weeks of its releaseġ2 - Discussion about FFXIV communities and community figures should remain focused on their relationship with FFXIV. FFXIV Discussion is a place to talk about the video game Final Fantasy XIV.ĥ - NSFW content modded or otherwise isn't allowed, the sub is here to provoke discussion, not boners.Ħ - Don't be an asshole. ![]()
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